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	<title>Ordering Disorder &#187; meta</title>
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	<link>http://www.orderingdisorder.com</link>
	<description>Creating order from chaos</description>
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		<title>Meta</title>
		<link>http://www.orderingdisorder.com/2009/11/21/meta/</link>
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		<pubDate>Sat, 21 Nov 2009 22:29:55 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Disorder]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[meta]]></category>
		<category><![CDATA[tv]]></category>

		<guid isPermaLink="false">http://www.orderingdisorder.com/?p=355</guid>
		<description><![CDATA[In pen-and-paper-based RPGs, the players often know things their characters do not; for example, as a player, I can obviously hear when the GM tells another player (whose character may be separated from mine) what he can see.  So I know this information, but my character does not. However, it is often difficult to make [...]]]></description>
			<content:encoded><![CDATA[<p>In pen-and-paper-based RPGs, the players often know things their characters do not; for example, as a player, I can obviously hear when the GM tells another player (whose character may be separated from mine) what he can see.  So I know this information, but my character does not.</p>
<p>However, it is often difficult to make decisions without making use of this information; my character might decide to head north instead of south, merely because as a player I happen to know what the GM said about the north (or south) to another player.</p>
<p>It&#8217;s called &#8220;meta-game thinking&#8221;, and before you start saying &#8220;who cares&#8221;, it&#8217;s applicable to more than just Dungeons and Dragons.</p>
<p>Let&#8217;s take Law &amp; Order, for example.  Each episode is generally self-contained; they find a suspect or three, investigate them, and take one of them to court.  Recently I watched an episode guest-starring <a href="http://www.imdb.com/name/nm0756114/" target="_blank">Bob Saget</a>.  He wasn&#8217;t the initial suspect; he wasn&#8217;t even the second or third suspect.  But the instant I saw him, I knew he would be the ending suspect &#8211; I used information outside of the show&#8217;s universe to extrapolate the outcome of the show.</p>
<p>Specifically, more famous guest-stars are always the final suspect.  Now, a viewer who was unfamiliar with Bob Saget would never have been able to determine the outcome so early; it was only my knowledge of <em>the actor&#8217;s fame</em> that allowed me to make that determination.</p>
<p>Similarly, even when actors aren&#8217;t as famous, you can guess things based on meta-world information.  For example, in V, Alan Tudyk plays a V who is undercover as an FBI agent; he dies in the third episode.  But a friend of mine was able to guess that fact, before it was revealed, because <em>Alan Tudyk was credited as a &#8220;guest star&#8221;</em>.  Guest stars are not main characters; using that meta-knowledge reveals things about the show that you would otherwise not know.</p>
<p>This is the biggest problem with TV shows.  Merely knowing who the actors are can be enough to reveal &#8220;secret&#8221; pieces of the plot.  I don&#8217;t know what to do about it, but it does sometimes ruin the immersion into a show&#8217;s plot.</p>
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