Posts in the ‘Let’s Play’ Category

Let’s Play Star Trek Online: Episode Six

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As we begin another episode of Let’s Play, we find O’Malley in his ready room shortly after rescuing the crew of the U.S.S. Azura.  What new adventures will Starfleet have for him now? (If you’re new, you might want to start with Episode One.)

I flop into my chair in my ready room.  I really need to find new bridge officers…  maybe a Klingon, who won’t object to just doing things the direct way.  I hear there are some ex-Borg in Starfleet, I could ask for one of them.  They value efficiency, right?

A hail from Admiral Quinn interrupts my musing.

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“Just in time, no thanks to Tarah,” I grumble.  “But a new crew member for me?  It’s like you read my mind!”

“Don’t get too excited,” he replies.  “You should probably hang on to your existing crew.  You’ll need them.”

I sink into my chair.  “Yes, sir,” I reply weakly.

“I’ve got an important diplomatic mission for you.  We’ve got the Vulcan Ambassador Sokketh here at Earth Stardock; I need you to come pick him up and take him and his cargo to the Vulcan monastery at P’Jem.”

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“Sounds easy enough,” I reply.  “Do you have any reports that the Klingons or Orions actually know about the Ambassador’s return?  You’re acting like you’re sure they’ll try something.”

“I don’t know,” he says.  “I suppose you’ll find out.  Good luck, Ensign.”

I stand up to head back to the bridge, and take a long, mournful look at the replicator.  Someday I’ll make replicated bananas taste right.

I’m about to leave when I receive a short text-only message from Starfleet Headquarters.  “We’re giving you a field promotion to Lieutenant.  Congratulations.  — Admiral Quinn”

[In-game, there's absolutely no fanfare when you automatically rank up from Ensign to Lieutenant other than Leonard Nimoy's voice saying "Congratulations".  Later rank-ups require a visit to Admiral Quinn and get you a little ceremony in the Stateroom.]

Wow.  He won’t even tell me to my face.

I walk out onto the bridge and order a course laid in for Earth Starbase.

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[The astute observer will notice that this bridge is not the same as the Innovation's bridge from Episode One.  I remodeled two episodes ago, but lost those screenshots.]

I spend the return journey looking through personnel reports, deciding who is going to take Tarah’s place as my primary tactical officer.

So, I have two things to do while I’m at Earth Stardock.  First, I go talk to Ambassador Sokketh, who is waiting for me in the Stateroom.

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“Ambassador,” I begin, “it’s good to meet you.”

“Yes, yes.”  He replies.  “You’re the one taking me to P’Jem, right?”

I nod, somewhat taken aback at his tone.

“Good.  It is imperative that these artifacts not fall into the hands of the Orions or Klingons.  They’d hold them hostage or use them against us in other ways.”

“What kind of artifacts are these, exactly?”  I start to worry that maybe someone had found another Stone of Gol, or something like it that would be equally dangerous in enemy hands.

“Oh, nothing important,” he says, “just some artifacts from the days before we were space-faring.  Purely of historic value, nothing more.”  He eyes me as if he’s daring me to question him.

I shrug.  “Alright.  Transport your stuff over to the Innovation; we’ll head out shortly.”

Next up, I need to recruit myself a Klingon tactical officer, and maybe an engineering officer.  As luck would have it, I find both:

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Golrok, the Klingon, is quite eager to begin his tour of duty as my new tactical officer.  He seems pleased that he’s replacing someone else.

Two of Five, a Liberated Borg, has valuable experience upgrading equipment like replicators.  I’m sure she’ll be of use on my quest to make the perfect replicated banana split.  Oh, and she’s good with shields, so that should help if Ambassador Sokketh’s fears for this diplomatic mission are justified.

My tasks complete, I beam back to my ship.  “Set a course for P’Jem,” I order.  “Engage.”

Join us next week to find out what happens at P’Jem!

[This episode was a bit shorter than I would prefer, but I'm short on time...]

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Let’s Play Star Trek Online: Episode Five

sto_logoWelcome back to Let’s Play.  Last time, O’Malley explored Earth Starbase before embarking on his first assignment – to rescue the S.S. Azura.  Will our intrepid captain be able to handle this task?  Let’s find out!  (If you’re new, you might want to start with Episode One.)

Well I’ve used up my recreation time, so I’d better head back to my ship.  I beam back up, and head to sector space to look for the S.S. Azura.  Their last known coordinates are just a few light years from home:

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We approach the coordinates as quickly as we can, and soon receive a short-range distress call:

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Sounds like we arrived just in time!  I order an immediate approach.

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Let’s Play Star Trek Online: Episode Four

sto_logoWelcome back to Let’s Play.  Last time, O’Malley wiped out some Borg, and now Admiral Quinn wants him to be a ship captain full-time.  How will O’Malley handle this new assignment?  (If you’re new, you might want to start with Episode One.)

Admiral Quinn asked me to return to Earth Starbase and see him about a ship commission.  I’m not too sure how I feel about that; I’d rather just stick with engineering.  He wouldn’t force me to be a captain, would he?  I guess I won’t know until we get there.

Earth Starbase looks pretty big:

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We park the ship and I beam in to the lobby outside Admiral Quinn’s office.

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Coming out of the transporter room, I turn the corner into the Admiral’s office.

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Let’s Play Star Trek Online: Episode Three

sto_logoWelcome back to Let’s Play. Upon beaming back to the U.S.S. Innovation, O’Malley learned that the Borg had killed every single officer on board the Innovation while he was away, leaving him in charge of the ship.  Will the power go to his head, or will he spend most of his time tinkering with ship’s systems? (If you’re new, you might want to start with Episode One.)

Well, I guess I’m in charge of the ship.  I head to the bridge and get my first overview of the situation in space.

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It’s pretty bad.  Debris floats everywhere.  Damaged ships drift aimlessly.  I don’t see any Borg ships in the immediate vicinity, which is probably a good thing, since weapons and shields are down.  About the only systems that are functional are engines and navigation.

My first act as captain is an easy decision:

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After all, my own replicators are broken, so why not take advantage?

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Let’s Play Star Trek Online: Episode Two

sto_logoWelcome back to Let’s Play.  We last left our hero as he beamed from his ship, the U.S.S. Innovation, over to the U.S.S. Khitomer to see how he could be of help.  What will he see when he beams in?  Will he ever be given a security detail?  Will he be forever stuck with his handheld phaser?  And most importantly, will he ever fix the food replicator in his quarters?

I beam into the sick bay of the U.S.S. Khitomer, not quite sure what I’ll see.  Turns out that, despite the Borg invasion, sick bay is doing pretty well.

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There aren’t even any explosions or anything, though there are cargo containers stacked haphazardly on either end of the room for some reason.

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Out the windows, I can see some crewmen fighting off Borg invaders in the shuttle bay.

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