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	<title>Comments on: Let&#8217;s Play Star Trek Online &#8211; Introduction</title>
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	<link>http://www.orderingdisorder.com/2010/02/16/lets-play-star-trek-online-introduction/</link>
	<description>Creating order from chaos</description>
	<lastBuildDate>Wed, 28 Jul 2010 12:42:01 +0000</lastBuildDate>
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		<title>By: marshzd</title>
		<link>http://www.orderingdisorder.com/2010/02/16/lets-play-star-trek-online-introduction/comment-page-1/#comment-194</link>
		<dc:creator>marshzd</dc:creator>
		<pubDate>Wed, 17 Feb 2010 16:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.orderingdisorder.com/?p=420#comment-194</guid>
		<description>How often does a hologram answer a hail on a federation ship? Hmm. And how come the hologram doesn&#039;t look like the hologram from Voyager?! I like that guy. He makes me happy.

More importantly, how come you&#039;re not involved in an endless love/hate relationship with one of the other crew members? You need to find a chick that you can hit on between missions.</description>
		<content:encoded><![CDATA[<p>How often does a hologram answer a hail on a federation ship? Hmm. And how come the hologram doesn&#8217;t look like the hologram from Voyager?! I like that guy. He makes me happy.</p>
<p>More importantly, how come you&#8217;re not involved in an endless love/hate relationship with one of the other crew members? You need to find a chick that you can hit on between missions.</p>
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		<title>By: Mike</title>
		<link>http://www.orderingdisorder.com/2010/02/16/lets-play-star-trek-online-introduction/comment-page-1/#comment-191</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 17 Feb 2010 04:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.orderingdisorder.com/?p=420#comment-191</guid>
		<description>Hehe, yeah, that&#039;s kind of a strange first mission.  We have a HUGE threat that no one really cares about at all.  A bunch of people may die... I guess we should send the new guy with 0 experience...</description>
		<content:encoded><![CDATA[<p>Hehe, yeah, that&#8217;s kind of a strange first mission.  We have a HUGE threat that no one really cares about at all.  A bunch of people may die&#8230; I guess we should send the new guy with 0 experience&#8230;</p>
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		<title>By: Azrael</title>
		<link>http://www.orderingdisorder.com/2010/02/16/lets-play-star-trek-online-introduction/comment-page-1/#comment-190</link>
		<dc:creator>Azrael</dc:creator>
		<pubDate>Tue, 16 Feb 2010 18:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.orderingdisorder.com/?p=420#comment-190</guid>
		<description>Yeah, you&#039;d think that they could be a little more realistic with the opening mission.  I mean a Borg attack/rescue mission is perfect for leaving you by yourself and all your crew mates dead.  It wouldn&#039;t have been too difficult to program in a story that makes sense.  Anyway, good post :P.</description>
		<content:encoded><![CDATA[<p>Yeah, you&#8217;d think that they could be a little more realistic with the opening mission.  I mean a Borg attack/rescue mission is perfect for leaving you by yourself and all your crew mates dead.  It wouldn&#8217;t have been too difficult to program in a story that makes sense.  Anyway, good post <img src='http://www.orderingdisorder.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> .</p>
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		<title>By: Dan</title>
		<link>http://www.orderingdisorder.com/2010/02/16/lets-play-star-trek-online-introduction/comment-page-1/#comment-189</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Tue, 16 Feb 2010 17:53:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.orderingdisorder.com/?p=420#comment-189</guid>
		<description>I should probably note a few things here, for reference.

Star Trek Online&#039;s character creator is built on the same ridiculously flexible customization engine as the one found in Champions Online, so those of you who like making exact in-game duplicates of your favorite actors are free to do so; similarly, those of you who like making really, &lt;em&gt;really&lt;/em&gt; weird-looking aliens are also free to do that if you wish.

The innate skills of STO characters is tied to the species you choose; Humans, for example, get Leadership and something else by default.  For the character I use in this story, my species is technically &quot;alien&quot;; I wanted four engineering abilities, and making a custom alien gets you whatever abilities you want, so I just made an alien that is, in every measurable aspect, Human.

I also opted to use the uniforms from the Star Trek: The Next Generation TV series, rather than the new ones they designed for STO.  I did this primarily so I&#039;d be immediately recognizable as a Starfleet Engineer, rather than as some guy wearing mustard-stained black armor.  (Or, in other words, hi Mom!)

There are some portions of the game I&#039;m simply going to ignore in this series, like the Player-vs-Player mode and anything having to do with Bridge Officers.  (Bridge officers are basically my bridge crew and my away team; they won&#039;t really add anything to the story I tell here, but I reserve the right to completely change my mind later.)  I&#039;ll also ignore skill point allocation.

Hopefully my promotions will fall in natural places in the story, so I&#039;m not given a promotion for helping a Bolian swamp cat get down from a tree (as opposed to, say, getting a promotion for saving a &lt;em&gt;planet&lt;/em&gt; from attacking Bolian swamp cats).  I&#039;ll probably play my narrative as if that&#039;s the case, regardless of whether it happens that way.</description>
		<content:encoded><![CDATA[<p>I should probably note a few things here, for reference.</p>
<p>Star Trek Online&#8217;s character creator is built on the same ridiculously flexible customization engine as the one found in Champions Online, so those of you who like making exact in-game duplicates of your favorite actors are free to do so; similarly, those of you who like making really, <em>really</em> weird-looking aliens are also free to do that if you wish.</p>
<p>The innate skills of STO characters is tied to the species you choose; Humans, for example, get Leadership and something else by default.  For the character I use in this story, my species is technically &#8220;alien&#8221;; I wanted four engineering abilities, and making a custom alien gets you whatever abilities you want, so I just made an alien that is, in every measurable aspect, Human.</p>
<p>I also opted to use the uniforms from the Star Trek: The Next Generation TV series, rather than the new ones they designed for STO.  I did this primarily so I&#8217;d be immediately recognizable as a Starfleet Engineer, rather than as some guy wearing mustard-stained black armor.  (Or, in other words, hi Mom!)</p>
<p>There are some portions of the game I&#8217;m simply going to ignore in this series, like the Player-vs-Player mode and anything having to do with Bridge Officers.  (Bridge officers are basically my bridge crew and my away team; they won&#8217;t really add anything to the story I tell here, but I reserve the right to completely change my mind later.)  I&#8217;ll also ignore skill point allocation.</p>
<p>Hopefully my promotions will fall in natural places in the story, so I&#8217;m not given a promotion for helping a Bolian swamp cat get down from a tree (as opposed to, say, getting a promotion for saving a <em>planet</em> from attacking Bolian swamp cats).  I&#8217;ll probably play my narrative as if that&#8217;s the case, regardless of whether it happens that way.</p>
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